We Happy Few for mac is an indie survival horror video game being developed and published by Compulsion Games for Microsoft Windows and Macintosh operating systems. The game takes place in the fictional English city of Wellington Wells, a dystopian, retrofuturistic-fashioned, drug-fuelled society formed following an alternative timeline of events within World War II, which is now on the verge of collapse in the mid 1960s. The residents of the city, seeking to forget an unspeakable horror they committed, began taking a hallucinogenic drug called “Joy” that makes them happy, but also leaves them easily controlled and lacking morality. Players will control one of three characters in the full release, who becomes dubbed as a “Downer” after choosing to stop using Joy, and must try to survive long enough to complete something important and personal to themselves, all while trying to escape the city before the impending social collapse.
We happy few mac Players operate from a first person perspective, and can initially begin the game with an interactive prologue upon selecting their character, allowing them to go through the events that happened after their character stops taking Joy, until their eventual escape to the outskirts of the city; in the game’s alpha, players can only use Arthur, but can opt to see the prologue, and even opt at the beginning of the section to use the drug, which leads on to one of the game’s “bad” endings as a result.Beyond the prologue, players have the freedom of exploring the city’s open-world environment and the various districts that make up Wellington Wells during the day and the night, although at the beginning players are restricted to one district and must complete tasks that can help them unlock new areas. To escape and win the game, players must complete a series of important tasks before a certain amount of time is surpassed and the social collapse is triggered.
The game features the option of permadeath, which is employed by default but can be switched off: if the player is killed, captured, incapacitated, or fails to escape in time, the game is over and players must restart again. Players can also employ a further option that puts them into a dying state upon running out of health, rather than instant death, whereupon healing must be done before any more damage is taken. The inclusion of roguelike elements means that Wellington Wells is recreated differently upon each procedural generation of playthrough, meaning that a place visited before by the player in one playthrough, may not be there in another.