Warcraft: Orcs & Humans for mac is a real-time strategy game (RTS), developed by Blizzard Entertainment and published by Blizzard andInterplay Entertainment. The MS-DOS version was released on 23 November 1994 and the Macintosh version in late 1996. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. There was a CD re-release, namely version 1.21 (CD version), that didn’t have the word-from-the-user-manual copy protection of prior versions. The sequel, Warcraft II: Tides of Darkness, became the main rival to Westwood Studios’ Command & Conquer series, and this competition fostered an RTS boom in the mid to late 1990s.
Although Warcraft: Orcs & Humans for mac was not the first RTS title to offer multiplayer games, Blizzard’s game persuaded a wider audience that multiplayer facilities were essential for future RTS titles. The game introduced innovations in mission design and gameplay elements, which were adopted by other RTS developers.
Blizzard’s main emphases in these games were on skillful management of relatively small forces and on development of characterization and storyline within and between games played in the same universe.
Warcraft: Orcs & Humans is a real-time strategy game (RTS). The player takes the role of either the Human inhabitants ofAzeroth, or the invading Orcs. In the single player campaign mode the player works through a series of missions, the objective of which varies, but usually involves building a small town, harvesting resources, building an army and then leading it to victory. In multiplayer games, the objective is always to destroy the enemy players’ forces. Some scenarios are complicated by the presence ofwild monsters, but sometimes these monsters can be used as troops. The game plays in a medieval setting with fantasy elements. Both sides have melee units andranged units, and also spellcasters.
ModesWarcraft: Orcs & Humans for mac
Warcraft: Orcs & Humans’s gameplay expands the Dune II “build base, build army, destroy enemy” paradigm to include other modes of game play. These include several new mission types, such as conquering rebels of the player’s race, rescuing and rebuilding besieged towns, rescuing friendly forces from an enemy camp and then destroying the main enemy base, and limited-forces missions, in which neither side can make further units, and making efficient use of one’s platoon is a key strategy element. In one mission, the player has to kill the Orc chief’s daughter.
The game also allows two players to compete in multiplayer contests by modem or local networks, and enables gamers with the MS-DOS and Macintosh version to play each other. Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map generator. The game also allowed spawn installations to be made.
Economy and powerWarcraft: Orcs & Humans for mac
Warcraft requires players to collect resources, and to produce buildings and units in order to defeat an opponent in combat. Non-combatant builders deliver the resources to the Town Center from mines, from which gold is dug, and forests, where wood is chopped. Warcraft: Orcs & Humans for macAs both are limited resources which become exhausted during the game, players must collect them efficiently, and also retain forests as defensive walls in the early game when combat forces are small.
The lower-level buildings for Humans and Orcs have the same functions, but different sprites. The Town Hall stores resources and produces units that collect resources and construct buildings. Each Farm provides food for up to four units, and additional units cannot be produced until enough Farms are built. The Barracks produces all non-magical combat units, including melee, ranged, mounted, and siege units. However all except the most basic also need assistance from other buildings, some of which can also upgrade units.
Each side can construct two types of magical buildings, each of which produces one type of spellcaster and researches more advanced spells for that type. These advanced buildings can be constructed only with assistance from other buildings. The Human Cleric and Orc Necrolyte can both defend themselves by magic and also see distant parts of the territory for short periods. The Cleric’s other spells are protective, healing the injured and making troops invisible, while the Necrolyte raises skeletonsas troops and can make other units temporarily invulnerable, at the cost of severely damaging them when the spell dissipates. The Human Conjurer and Orc Warlock have energy blasts, wider-range destruction spells and the ability to summon small, venomous monsters. The Conjurer can summon a water elemental, while the Warlock can summon a demonic melee unit.
User interfaceWarcraft: Orcs & Humans for mac
Orcs (red) attack a Human town and its defenders (blue). The flaming building is close to collapse, and the burnt ground to its left is the remains of a razed building. The numbers across the top are the player’s reserves of lumber and gold. The unit marked with a light green box is currently selected, and its details appear in the lower left panel. The upper left panel is the mini-map, which shows all the territory fought over, mostly not yet discovered by the player, and enables the player to select a part of the territory to view.
Initially most of the main map and minimap are blacked out, but the visible area expands as the player’s units explore the map. Warcraft: Orcs & Humans for macThe mini-map shows a summary of the whole territory, with green dots for the player’s buildings and units and red dots for enemy ones. The player can click in the main map or the minimap to scroll the main map around the territory.
All functions can be invoked by the mouse. Keys can also invoke the game setup, some of the menu options and some gameplay functions including scrolling and pausing the game.Warcraft: Orcs & Humans for mac Players can select single units by clicking, and groups of up to four by shift-clicking or bandboxing.Warcraft: Orcs & Humans for macTo move units, players can shift the mouse to select units on the main map, move to the unit menu to select an action, and then back to the main map or minimap to specify the target area; but shortcut keys can eliminate the middle mouse action in this cycle.